Crunching Tigers/Folding Dragons DOJO

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diplomacy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/03 12:40:51 (permalink)
Just did a little napkin math, based on what i've been doing in terms of PPD, I'll break 1 million points roughly 10 days into the contest, 2 million points on day 22 and I'll be in the top 1000 folders just before the end of the contest...
 
0.o

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#61
willyray
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/03 20:09:18 (permalink)
diplomacy

Just did a little napkin math, based on what i've been doing in terms of PPD, I'll break 1 million points roughly 10 days into the contest, 2 million points on day 22 and I'll be in the top 1000 folders just before the end of the contest...

0.o

Go for it   Any excess you can churn out will help to offset what I think will be a shortage on my end.  Sorry all, but, partly some bad luck and partly due to not being able to pull those smaller GPU WUs.
 
Anyone have any idea at what interval the stats are updated?

 
 
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#62
LearjetMinako
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 05:09:15 (permalink)
I noticed our team slipped another place down.  Its time to throw in whatever little bit of extra speed that your rig my have.  I'm going be cranking up the heat as well.

    
 
Crystal: Intel i7 930 3.6GHz / EVGA X58 758 / 3 x 2GB Corsair XMS3 / GTX 660Ti FTW+
Quartz: Intel i7 2600k 3.8GHz / EVGA Z77 Stinger mITX / 2 x 4GB Corsair XMS3 / GTX 660Ti SC
Mercury: Intel i5 3570k 3.6GHz / ASRock Z68 mITX / 2 x 4GB Corsair XMS3
Cobalt: Intel i7 4710HQ 2.5Ghz / ASUS GL551JM-DH71 / 2 x 8GB / GTX 860m - Gaming/Physics Laptop
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#63
Drey070
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 10:08:02 (permalink)
I miss bigadvs

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#64
Xavier Zepherious
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 10:45:33 (permalink)
Im running full out - got a second SMP rig up - what little it produces by comparison
 
anyways just do the best you can do - lets see if we can squeeze in the top four
at least we can try to make it into the competitive pool
 
 
 
 

 
   


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LearjetMinako
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 13:07:36 (permalink)
Xavier Zepherious

Im running full out - got a second SMP rig up - what little it produces by comparison

anyways just do the best you can do - lets see if we can squeeze in the top four
at least we can try to make it into the competitive pool


Thats what I'm hoping for.  I got an another rig that can put out as much PPD as Quartz, but I got to be careful on how I treat it.  It will most likely be folding SMP for another 20k PPD.

    
 
Crystal: Intel i7 930 3.6GHz / EVGA X58 758 / 3 x 2GB Corsair XMS3 / GTX 660Ti FTW+
Quartz: Intel i7 2600k 3.8GHz / EVGA Z77 Stinger mITX / 2 x 4GB Corsair XMS3 / GTX 660Ti SC
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"Honesty" - Means telling the truth to your girlfriend comes at a price.
#66
415krunch
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 13:19:58 (permalink)
Fast and Furious drive by and image drop! Keep em crunchin!
 


    
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#67
Gratuitous
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 13:48:44 (permalink)
415krunch

Fast and Furious drive by and image drop! Keep em crunchin!




you got some mad skills son! what can yu come up with for the fanatics?

“I built a castle in the swamp and it sunk. I built a second castle and it sunk too. I built a third castle and it burned down and then sunk. But the fourth castle, Ahhhh! That one stood.”
—Monty Python and the Holy Grail
 
#68
415krunch
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 13:54:58 (permalink)
Aww thanks! I cant game now while im folding so i have been going through all my hard drives looking at images and saw that dragon and i couldnt help myself. it just looked like it needed to be somewhere. I will see what i can do for a fanatic!

    
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#69
Gratuitous
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 13:59:25 (permalink)
yah, man. I would love to sport a sig made by you! doesnt look like we have any in team artists:)

“I built a castle in the swamp and it sunk. I built a second castle and it sunk too. I built a third castle and it burned down and then sunk. But the fourth castle, Ahhhh! That one stood.”
—Monty Python and the Holy Grail
 
#70
415krunch
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 14:10:23 (permalink)
I wouldnt say that,,, im just bored and have nothing better to do lol.

    
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#71
Afterburner
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 15:07:15 (permalink)
Gratuitous


you got some mad skills son! what can yu come up with for the fanatics?

Here is one!
 

 
 
 
Muhahahahahaha
#72
Gratuitous
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/04 16:25:27 (permalink)
haha, good one afterburner:) I know how hard it was for you in 4th grade:) I will treasure your hard work.

“I built a castle in the swamp and it sunk. I built a second castle and it sunk too. I built a third castle and it burned down and then sunk. But the fourth castle, Ahhhh! That one stood.”
—Monty Python and the Holy Grail
 
#73
Xavier Zepherious
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 07:34:29 (permalink)
Well good news Guys..
Ive stabilized my OC on my new rig...this resulted boosted PPD on it in the process even more (and Im running cooler - lower Vcc now)
 
it was PO'ing me for a few days - kept trying to tweak it - but it always remain flaky
 
Vcc wasn't the problem..I had to set Vcc PLL and IMC higher(very slight for both)
Im even tempted to adjust my PCH voltage
 
so the new rig with OC got about a 4K bump now
almost tempted to push it higher now
 
also helped to have an OC guide for my Motherboard on hand from another forum (still needs more defined info on it tho)
 
anyways I was PM by Troy 
How does everyone feel about the formula used to calculate points and deal with overproduction
 
give me thoughts.
stronger ,weaker,same, or no hands barred (open season)
 
I have my own feelings..seeing the wide point lead in the teams
if that's the case the race is over already - it suppose to be competitive
the only way I see it is some re-balance (Im for stronger - by the looks of it)
 
how about a suggestion everyone qualifies for first 2 weeks - then get placed into teams after that
that way people that under estimated would have a fixed PPD and troy could more fairly balance/select teams
 
don't be shy now - input is greatly encouraged - everyone has a say 
  
 
 
 
 
post edited by Xavier Zepherious - 2012/03/05 07:47:38

 
   


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#74
RickC
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 11:06:51 (permalink)
Is the exact formula online for how points are deducted for over-production?  I know the rules stated that over-production will be punished, but I am not sure how much it will be punished.  Also, is the punishment on an individual basis or a team basis?
 
It might be interesting to have a competition where the team in the lead is the team closest to their estimate.  It is fun to have contests that max out our production, but it would require some good teamwork and coordination to try to hit an exact number.  Maybe have it on a day-by-day basis.  You get 1 "Madness Point" for being closest to your estimate on a given day, 2 Madness Points for being second closest, and so on.  Whoever has the *least* Madness Points after X days wins, or moves into the next round, or whatever.
 
-Rick
 

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#75
Xavier Zepherious
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 11:33:43 (permalink)
I haven't seen it. 
there are still workn on it - and want to know by asking us how to proceed...
NUMBER 5 " JOHNNY 5" want MORE INPUT
 
right now - it's not even close 
one of the other threads covers it more 
  staypuft -"It looks like the math comes out so your points are truncated ~1.375 X estimate"
 
it shouldn't kick in if the team production is below it's projected
 
 
post edited by Xavier Zepherious - 2012/03/05 11:39:28

 
   


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#76
diplomacy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 12:04:22 (permalink)
Xavier Zepherious
anyways I was PM by Troy 
How does everyone feel about the formula used to calculate points and deal with overproduction
 
give me thoughts.
stronger ,weaker,same, or no hands barred (open season)
I have my own feelings..seeing the wide point lead in the teams
if that's the case the race is over already - it suppose to be competitive
the only way I see it is some re-balance (Im for stronger - by the looks of it)


 
i'm strongly in favor of something that holds individuals back from running away with this. it has been clear for a while that team ins@nity has 1 member who has exceeded his estimates by 170 Cppd. as a whole team, we have not managed to exceed our estimates by so much, and we aren't slacking either. 12 of our 15 players are exceeding our projections and to add insult to injury, most of those points, while scientifically valid, are set it and forget it HPCS.  going over the other teams several individuals are really dominating the system by producing 30,40,50,60,70 Cppd alone in excess of the point at which the teams were balanced. I think in addition to the scalar system I would like to see a firm limit of +30 Cppd per person (which in theory gives 37.5% slack per team). this would allow a substantial impact of the contest by single individuals and also give more credit to the smaller producers on the teams; our 99%!
 
So, I can already hear the screams of protest. we can't use a hard cutoff, it will destroy the incentive to overproduce. fine. adjust the scaler to center on that 30 ppd number instead of the 45% number. done.
 
but mixed into that whole thing is a faulty premise. HPCS is  going to end(or so i'm told) on the 7th. which means that roughly 1,200 Cppd, an entire team's worth, will vanish overnight. from what I can tell, our team is VERY HPCS light.  this means a couple of things. 1) it is NOT over. and 2) a lot of those overproduces will see a fall in ppd.
 
post edited by diplomacy - 2012/03/05 13:16:32

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#77
diplomacy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 12:34:33 (permalink)
to give you an idea of the numbers, in the real world, i've done a couple of samples.
 
with just the change i mentioned to the formula and no other tweaks,
Mads Maniacs would drop to 2nd with 1,298.8 (roughly 5036)
Protien prophets would take 1st with 1333 <--- losing only a single 1ppd (roughly 5172)
team in@nity would fall to 6th place with 1,172  (roughly 4,547)
Our points would be unchanged at 1219 putting us around 5th  1219(roughly 4,729)
post edited by diplomacy - 2012/03/05 12:43:31

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#78
Punchy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 12:46:46 (permalink)
diplomacy
HPCS is  going to end(or so i'm told) on the 7th.

I'm not going to interfere in your team's discussion on formulas, but just wanted to add a correction.  The only thing that's happening to HPCS on the 7th is that the abusers that did not reduce their memory usage as requested on February 15 are going to get their instances shut down.  People that are using legal combinations of 1,2 and 4p instances will keep running as they have been.

  
#79
diplomacy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 12:51:04 (permalink)
well, there you go... all is lost, thanks punchy

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#80
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 13:34:51 (permalink)
diplomacy

well, there you go... all is lost, thanks punchy

Naaaaah. Have faith. I trust those involved in making this a fair race points wise will find a good happy place for us. Other than that we can still chase 700/25
#81
troy8d
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 15:32:30 (permalink)
diplomacy

Xavier Zepherious
anyways I was PM by Troy 
How does everyone feel about the formula used to calculate points and deal with overproduction

give me thoughts.
stronger ,weaker,same, or no hands barred (open season)
I have my own feelings..seeing the wide point lead in the teams
if that's the case the race is over already - it suppose to be competitive
the only way I see it is some re-balance (Im for stronger - by the looks of it)



i'm strongly in favor of something that holds individuals back from running away with this. it has been clear for a while that team ins@nity has 1 member who has exceeded his estimates by 170 Cppd. as a whole team, we have not managed to exceed our estimates by so much, and we aren't slacking either. 12 of our 15 players are exceeding our projections and to add insult to injury, most of those points, while scientifically valid, are set it and forget it HPCS.  going over the other teams several individuals are really dominating the system by producing 30,40,50,60,70 Cppd alone in excess of the point at which the teams were balanced. I think in addition to the scalar system I would like to see a firm limit of +30 Cppd per person (which in theory gives 37.5% slack per team). this would allow a substantial impact of the contest by single individuals and also give more credit to the smaller producers on the teams; our 99%!

So, I can already hear the screams of protest. we can't use a hard cutoff, it will destroy the incentive to overproduce. fine. adjust the scaler to center on that 30 ppd number instead of the 45% number. done.

but mixed into that whole thing is a faulty premise. HPCS is  going to end(or so i'm told) on the 7th. which means that roughly 1,200 Cppd, an entire team's worth, will vanish overnight. from what I can tell, our team is VERY HPCS light.  this means a couple of things. 1) it is NOT over. and 2) a lot of those overproduces will see a fall in ppd.


 
Unless I misunderstand what you are saying, this suggestion is incredibly biased against large folders.  "Hey, you signed up for 500 PPD? - Congrats you have 6% leeway!  Oh?  You signed up for 1 PPD?  you have 3000% leeway - enjoy!"


#82
RHMash
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 15:36:38 (permalink)
I haven't been around that much, haven't paid much attention to the formula thing.... I have a feeling I'll be affected more than anyone else here on it, my two hpcs folders didn't -oneunit correctly as planned and I wasn't counting them for this.... And I was way off on wu estimates.... As far as over production, I think it should have diminished returns based on a percentage over.... But how are wu overages figured? Maybe instead of doing everything by the individual, doing it based on the team as a whole would be better.... Instead of reducing everyone's points as they go over, keep them as they are, show the untouched team points and then calculate the team totals?



#83
troy8d
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 15:39:42 (permalink)
RHMash

I haven't been around that much, haven't paid much attention to the formula thing.... I have a feeling I'll be affected more than anyone else here on it, my two hpcs folders didn't -oneunit correctly as planned and I wasn't counting them for this.... And I was way off on wu estimates.... As far as over production, I think it should have diminished returns based on a percentage over.... But how are wu overages figured? Maybe instead of doing everything by the individual, doing it based on the team as a whole would be better.... Instead of reducing everyone's points as they go over, keep them as they are, show the untouched team points and then calculate the team totals?

 
8-way tie?


#84
RHMash
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 16:30:59 (permalink)
No.... I don't have the time to work out some math.... Look at a bowling team.... Although it shows each bowlers scores and average, the team has an average also.... When the team is over or under, it doesn't say bowler a was the cause or a combination.... If everyone on a team said they could do 100ppd each and 2 actually do 250ppd, the team would be over by 300.... Instead of doing the the diminished returns on contest points for the two that are over, do it for the team as a whole.... In the end, it should work out the same but it gets rid of the need to look for underproducing members....

Or set up a handicap system, have everyone run for a week or so before teams are made and get everyone's ppd over that time frame, give everyone a percentage of the difference of their ppd and either the highest ppd member or a set ppd.... And then create a tiered diminished return system based on the qual ppd....



#85
Xavier Zepherious
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 16:36:20 (permalink)
or you could just do a qualifier round - everyone folds all -out as individuals(1 week) - and then place them into teams (1week)
then playoffs
 (same thing i pm troy hours ago)
 
you get a better picture as to their PPD - no estimates needed
(and it shouldn't be a guarantee that members stay with teams for the first week either - troy could still do re-shuffling)
 
another thing - don't count on HPCS...word is BETA maybe ending real soon
they are doing parties and doing give-aways before launch

 
post edited by Xavier Zepherious - 2012/03/05 16:41:55

 
   


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#86
Drey070
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 16:56:07 (permalink)
6th? what happend?

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#87
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 17:11:56 (permalink)
owning you one fold at a time here
http://forums.evga.com/fb.ashx?m=1484776


 
#88
diplomacy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 17:27:31 (permalink)
troy8d

diplomacy

Xavier Zepherious
anyways I was PM by Troy 
How does everyone feel about the formula used to calculate points and deal with overproduction

give me thoughts.
stronger ,weaker,same, or no hands barred (open season)
I have my own feelings..seeing the wide point lead in the teams
if that's the case the race is over already - it suppose to be competitive
the only way I see it is some re-balance (Im for stronger - by the looks of it)



i'm strongly in favor of something that holds individuals back from running away with this. it has been clear for a while that team ins@nity has 1 member who has exceeded his estimates by 170 Cppd. as a whole team, we have not managed to exceed our estimates by so much, and we aren't slacking either. 12 of our 15 players are exceeding our projections and to add insult to injury, most of those points, while scientifically valid, are set it and forget it HPCS.  going over the other teams several individuals are really dominating the system by producing 30,40,50,60,70 Cppd alone in excess of the point at which the teams were balanced. I think in addition to the scalar system I would like to see a firm limit of +30 Cppd per person (which in theory gives 37.5% slack per team). this would allow a substantial impact of the contest by single individuals and also give more credit to the smaller producers on the teams; our 99%!

So, I can already hear the screams of protest. we can't use a hard cutoff, it will destroy the incentive to overproduce. fine. adjust the scaler to center on that 30 ppd number instead of the 45% number. done.

but mixed into that whole thing is a faulty premise. HPCS is  going to end(or so i'm told) on the 7th. which means that roughly 1,200 Cppd, an entire team's worth, will vanish overnight. from what I can tell, our team is VERY HPCS light.  this means a couple of things. 1) it is NOT over. and 2) a lot of those overproduces will see a fall in ppd.



Unless I misunderstand what you are saying, this suggestion is incredibly biased against large folders.  "Hey, you signed up for 500 PPD? - Congrats you have 6% leeway!  Oh?  You signed up for 1 PPD?  you have 3000% leeway - enjoy!"

 
30pts is 30pts. i dont see why we should deal in percents when you used an absolute formula to determine teams. my goal is to keep it a competition and get as many people involved in it as possible.
 
Besides, i said to keep the scaler so the person who signed up for 1ppd only has a ~45% leeway it just caps that 45% in the event that 45% of your personal overage(just the overage) outweighs the total production of 7 other people on your team.
 
based on my sample, it seems that my proposal was very fair to teams as a whole(it left 1st and second place within 50 pts of one another). f@natical folders falls because there is just the one guy who is really overproducing, if his team were motivated they could probably catch up with the pack still.
post edited by diplomacy - 2012/03/05 17:33:01

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diplomacy
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Re:Crunching Tigers/Folding Dragons DOJO 2012/03/05 17:42:57 (permalink)
Xavier Zepherious

or you could just do a qualifier round:
everyone folds all out as individuals(1 week)
and then place them into teams (1week)
then playoffs (2 weeks)
(same thing i pm troy hours ago)

you get a better picture as to their PPD - no estimates needed
(and it shouldn't be a guarantee that members stay with teams for the first week either - troy could still do re-shuffling)


 
i don't want to sound like i'm upset, with my team. Crunching Tigers Is awesome and I'm glad to be here! at least WE were honest. 0.o that said, if you want a competition, this would get us one. i just don't like how the teams were balanced so well, untill about a dozen long-time folders who imo should have known better "accidentally" beat their estimates by 30-80%. sandbaggers or not, they were negligent. 0.02
post edited by diplomacy - 2012/03/05 17:56:30

ASUS P9x79 Pro with Intel I7 3930k 4.2 Ghz, Dual EVGA GTX 580s SLI
I use Bionic to help save the world while I'm sleeping, watching TV, or pretty much doing anything but gaming on my PC.
 
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