Hot!ChristianB and ChrisB going to fix gameplay restriction rules?

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MSim
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2016/08/20 07:05:39 (permalink)
Are you going to fix some of the gameplay restriction rules for EVGA battlefield servers.
 
In Battlefield your team main base is part of the game, you should be able to return to your own team main base whenever you want. If the enemy is camping just outside it, we should be able to shoot out from inside our own main base, if not we will be sitting ducks for the other team. 
 
I don't know of any other BF4 servers, at least not popular ones, that have rules forbidding you from shooting out from inside your own main base. 
 
 
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    TwinkleBiscuit
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/20 18:40:54 (permalink)
    MSim
    Are you going to fix some of the gameplay restriction rules for EVGA battlefield servers.
     
    In Battlefield your team main base is part of the game, you should be able to return to your own team main base whenever you want. If the enemy is camping just outside it, we should be able to shoot out from inside our own main base, if not we will be sitting ducks for the other team. 
     
    I don't know of any other BF4 servers, at least not popular ones, that have rules forbidding you from shooting out from inside your own main base. 
     
     


    Sounds like a case of rules being made for 5 people that complain by a staff of people who never play the game.
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    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/20 18:55:57 (permalink)
    The rule was created after I played on Lancang Dam, and there was AA camping in the spawn hiding behind the base AA, and that happened often on a few maps where the AA would hide in main base to stop the Helicopters from being able to play on over half the map.

    This rule has stopped the camping inside your own base, but it is considered too restrictive when someone goes into their own base knowing the enemy is not allowed to fire into uncap. Basically, it is a double edge sword. When allowed to hide, people abuse it, when hiding is banned, people complain.

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    XrayMan
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/20 19:02:23 (permalink)
     
    We can't win either way. So the decision that was made, was the best choice of the two.

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    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/20 21:18:04 (permalink)
    Scarlet-Tech
    The rule was created after I played on Lancang Dam, and there was AA camping in the spawn hiding behind the base AA, and that happened often on a few maps where the AA would hide in main base to stop the Helicopters from being able to play on over half the map.

    This rule has stopped the camping inside your own base, but it is considered too restrictive when someone goes into their own base knowing the enemy is not allowed to fire into uncap. Basically, it is a double edge sword. When allowed to hide, people abuse it, when hiding is banned, people complain.

     
    The Mobile AA being at the back of the main base on Lancang Dam map, it actually helps enemy air vehicles. When at back of the main base, you can't cover half the map. Adding server rule the forbids it, that just made it even easier for Mobile AA to cover half the map. 
     
    The No Attacking main base (other team assists) or Camping Main base (spawn killing) was for sportsmanship, to give each team a chance to push out from it's own main base. it wasn't to keep players from being inside own team main base. No one had a problem with that for the longest time (from BFBC2 days to BF4). If you shoot at enemies while being inside your own team main base, you was fair game for the enemy to kill.  
     
    EVGA goal with the game servers is to attract customers right, so why make rules that restrict gameplay, that we don't see on popular BF4 servers. When people get kicked for playing how they do on other servers, will that make them want to buy evga products or will it cause them to maybe go with a competitor product.
     
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    sinned.
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/21 19:18:10 (permalink)
    We also were not inundated with pro players back then either. We have a ton of those guys that come in and stack one side and keep all the casual players in the base. It ruins it for people and that is why the rule was made. The mobile AA and tanks firing from base are just stuff that fall under that rule. We cant split those pro and farming players up now because someone complained about it when an admin swapped players. So the rule needs to be there.

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    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/21 21:54:31 (permalink)
    sinned.
    We also were not inundated with pro players back then either. We have a ton of those guys that come in and stack one side and keep all the casual players in the base. It ruins it for people and that is why the rule was made. The mobile AA and tanks firing from base are just stuff that fall under that rule. We cant split those pro and farming players up now because someone complained about it when an admin swapped players. So the rule needs to be there.




    We had hardcore players visit the servers back then, just not 10-15 of them on the same side like ptc lol.
    I'm talking about your own team main base, not enemy pushing a team all the way back into own main base. The community was fine with forbidding players from camping ENEMY main base, or forbidding players from attacking assists in enemy main base. That gives the other team a fighting chance (sportsmanship).
     
    The Rules about Mobile AA and Artillery truck didn't just fall under that rule. We already had rules about  Attacking/Camping ENEMY main base since BFBC2 days. JoeyC added No Mobile AA or Artillery truck inside main base area AFTER Scarlet-Tech posted about how he couldn't fly on Lancang Dam map. It's a pain to fly choppers on that map even without mobile AA.
     
    What people have a problem with, is not being allowed to shoot at enemies just outside the main base. Sometimes you have to camp inside your own main base to make sure enemy players don't have a trap waiting for you. Losing team assists and dying causes tickets go down faster. 
    You would be hard pressed to find popular BF4 server that has rules saying "You can't shoot at enemies just outside your team main base area while inside it".  Servers that have rules like that end up killing off it's player base.
     
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    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/22 22:36:37 (permalink)
    Look at the images below, if enemy players are at both enemy spots point A and B, you have to be able to shoot out from inside RU main base, or else you will be a sitting duck for the other team to kill.  That is why having a rule saying you can't shoot out from your own team main base doesn't make sense.  A player in a tank on RU should be able to camp long enough in his team main base to kill any enemies just outside it.


    If you want to camp just outside the other team main base, you can't complain if they shoot at you from inside it.





    On other maps it's easier for players to camp just outside the main base.  Jeeps and Tanks will sink in the water, they only have one direction to leave the CN or RU main base on Lancang DAM map.

     
    If the enemy is camping just outside your main base area. You should be allowed to camp inside your main base and shoot out of it. That is how all the popular BF4 severs i have ever played on work.
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    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 03:42:18 (permalink)
    I'll put it this way. Many... MANY! Times I have seen the enemy holding all points, except A and B, (your scenario above) so they can spawn in every other point and dominate the map without needing to shoot out of their own base.

    I guarantee you the moment the rule is lifted, sportsmanship with be null and void, and the phrase "there isn't a rule against that" for people camping their own main base and firing out.

    That happens quite often even though the range is limited to where players can't hit many points from the base. It happens on other servers and has happened on the evga servers. There are plenty of people that will abuse any tiny advantage they can utilize to keeping their death ratio down as low as possible.

    Groups like PTC at least do it the proper way and work as a team. It's the people that are alone and stay in base for now reason, even when there isn't an enemy near their base.

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    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 11:39:13 (permalink)
    Scarlet-Tech
    I'll put it this way. Many... MANY! Times I have seen the enemy holding all points, except A and B, (your scenario above) so they can spawn in every other point and dominate the map without needing to shoot out of their own base.

    I guarantee you the moment the rule is lifted, sportsmanship with be null and void, and the phrase "there isn't a rule against that" for people camping their own main base and firing out.

    That happens quite often even though the range is limited to where players can't hit many points from the base. It happens on other servers and has happened on the evga servers. There are plenty of people that will abuse any tiny advantage they can utilize to keeping their death ratio down as low as possible.

    Groups like PTC at least do it the proper way and work as a team. It's the people that are alone and stay in base for now reason, even when there isn't an enemy near their base.



    What kind of sportsmanship is it, when you can't shoot out of your own base. Players on enemy team could line up just outside your main base, wait for you to shoot at them, yell at an admin that your breaking server rule and have you kicked.
    People that are alone that stay in the main base area, they can't dominate the server doing that. They will be lucky to get 15kills the whole map. Snipers or support class using UCAV or mortars will have fun taking out enemy snipers camping in hills by main base area. We see that all the time on Hainan Resort map. Snipers or support class on C will take out pesky snipers around enemy main base area. 
     
    From BFBC2 days to first 6 months of BF4, evga gaming never had rules forbidding players from shooting out of own team main base or camping around your own team main base area. Players and community members were happy with the rules we had in place. Only AFTER JoeyC, who wasn't a battlefield player, he changed the rules without thinking it through. A reason you can't find popular BF4 servers that has the same kind of rule evga has. Those servers wouldn't be popular if they did.
     
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    All the clans/communities above have popular Battlefield servers (top 25 for US Battlefield servers), they don't have server rules forbidding players from being able to camp or shoot whiling being inside own team main base area.
     
    A sportsmanship rule would be to not allow ENEMY to attack empty assists (jets,choppers,tanks etc) in other team main base or spawn camping the enemy main base, when you have control of all the points.
    #10
    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 12:26:13 (permalink)
    We will never agree on this topic. I don't care if a home base camper gets 5 kills, there is nothing the enemy is allowed to do about it, because they can't fire in.

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    #11
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 13:16:28 (permalink)
    Can I just say this... I have never kicked someone for pushing out of their base when all flags are capped. I have killed/kicked people sniping from base all game, keeping the AA in base (all game) and stuff like that. There is a line drawn there, we do not just kick people for that at all.

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    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 13:45:26 (permalink)
    sinned.
    Can I just say this... I have never kicked someone for pushing out of their base when all flags are capped. I have killed/kicked people sniping from base all game, keeping the AA in base (all game) and stuff like that. There is a line drawn there, we do not just kick people for that at all.


    That is exactly how it should be. If the enemy isn't holding every single point, there isn't a reason to fire from your own main base, ever. Hiding inside main base to repair is acceptable, as long as you come out, but I have even seen heli's hover over main base so they are in uncap, and also have the protection of the base AA to keep other heli's away from multiple points. That shouldn't be, just like ground vehicles have zero reason to hide in main base, or snipers, or ucav users, or mortars. None of them have a reason to hide if they are able to spawn on a point. If all points are held, then I can see mounting an offensive to push the enemy away from the close points.

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    fearpoint
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 15:03:19 (permalink)
    I remember the bad scripts for Bad Company 2 on the PC which would kill players shooting into the main spawn but not players shooting out from within them. Ever since then the frequency of main base issues in Battlefield has become a serious issue due to how small the maps have become.
     
    Creating safe spaces in Battlefield is the problem and hopefully that doesn't show up in Battlefield 1.


    Not my fault if you're offended.
    #14
    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 15:07:27 (permalink)
     
    Scarlet-Tech
    sinned.
    Can I just say this... I have never kicked someone for pushing out of their base when all flags are capped. I have killed/kicked people sniping from base all game, keeping the AA in base (all game) and stuff like that. There is a line drawn there, we do not just kick people for that at all.


    That is exactly how it should be. If the enemy isn't holding every single point, there isn't a reason to fire from your own main base, ever. Hiding inside main base to repair is acceptable, as long as you come out, but I have even seen heli's hover over main base so they are in uncap, and also have the protection of the base AA to keep other heli's away from multiple points. That shouldn't be, just like ground vehicles have zero reason to hide in main base, or snipers, or ucav users, or mortars. None of them have a reason to hide if they are able to spawn on a point. If all points are held, then I can see mounting an offensive to push the enemy away from the close points.



    There is a reason to fire out from your main base. If the enemy is just outside it. That should be fine no matter what. A player shouldn't be forced to push out, if they know the enemy is waiting to target them, just outside the main base area. Part of helping your team win is to keep team assists up and for you to stay alive as long as possible. 
     
    Camping inside your main base area for 5-10mins (in armor) to avoid enemy targeting you, that should be fine. Camping for the whole map inside your main base in armor, that's a different story.  Snipers that camp on the hills by the main base are nothing but little bugs to be squashed with UCAV or mortars.
    #15
    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 15:07:35 (permalink)
    I tried waiting like 30 seconds before hitting submit again.
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 17:03:06 (permalink)
    Scarlet-Tech
    sinned.
    Can I just say this... I have never kicked someone for pushing out of their base when all flags are capped. I have killed/kicked people sniping from base all game, keeping the AA in base (all game) and stuff like that. There is a line drawn there, we do not just kick people for that at all.


    That is exactly how it should be. If the enemy isn't holding every single point, there isn't a reason to fire from your own main base, ever. Hiding inside main base to repair is acceptable, as long as you come out, but I have even seen heli's hover over main base so they are in uncap, and also have the protection of the base AA to keep other heli's away from multiple points. That shouldn't be, just like ground vehicles have zero reason to hide in main base, or snipers, or ucav users, or mortars. None of them have a reason to hide if they are able to spawn on a point. If all points are held, then I can see mounting an offensive to push the enemy away from the close points.

    If you are worried about a person attempting to be a sniper from your own base, you should spend way more concentration on actual problems.  Whether that person is sitting in the base or sitting out off to the side makes no difference.  They're not doing anything to help capture points either way.  If armor is going to sit in the spawn, likely it's to repair or the points closest to the base are enemy and why roll out into the unknown danger zone or where you will receive almost guaranteed death.
     
    If you guys need a written rule for everything you do there will never be a full server.  Nobody wants to play with 5 pages of red tape and afraid to say or do anything... Too many other places with freedom to express yourself and play without the fear of being harassed.  All you need are two basic rules... No Cheating and No Racism.  The rest should be sorted out on an as needed basis with common sense.  The five people that are going to complain are going to do so anyways and tell them to get over it.  Until that changes there will always be an empty server unless something is given away to make players put up with the stupidity of the rules just long enough to earn an entry... And if that is all you want, you are succeeding very well.
    #17
    EVGATech_ChristianB
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 17:40:33 (permalink)
    Hey everyone. Just wanted to chime in and say we have been reading over what you're all saying along with discussing this internally with our admins and EVGA staff.
     
    Msimm, We have been thinking over the rules (specifically the one you brought up) since the last event and will let everyone know the outcome soon.
     
    One thing I do want to get a better understanding of:
    If there are player(s) in their own base and shooting enemies that approach, doesn't this make them lose anyways? This sounds more of an issue of players not wanting to be killed easily even though it really does nothing to affect the outcome of the game. Focus on the points instead of those that hide in their own base. The ones hiding in their own base won't help their team win.

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    #18
    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 17:59:23 (permalink)
    TwinkleBiscuit
    Scarlet-Tech
    sinned.
    Can I just say this... I have never kicked someone for pushing out of their base when all flags are capped. I have killed/kicked people sniping from base all game, keeping the AA in base (all game) and stuff like that. There is a line drawn there, we do not just kick people for that at all.


    That is exactly how it should be. If the enemy isn't holding every single point, there isn't a reason to fire from your own main base, ever. Hiding inside main base to repair is acceptable, as long as you come out, but I have even seen heli's hover over main base so they are in uncap, and also have the protection of the base AA to keep other heli's away from multiple points. That shouldn't be, just like ground vehicles have zero reason to hide in main base, or snipers, or ucav users, or mortars. None of them have a reason to hide if they are able to spawn on a point. If all points are held, then I can see mounting an offensive to push the enemy away from the close points.

    If you are worried about a person attempting to be a sniper from your own base, you should spend way more concentration on actual problems.  Whether that person is sitting in the base or sitting out off to the side makes no difference.  They're not doing anything to help capture points either way.  If armor is going to sit in the spawn, likely it's to repair or the points closest to the base are enemy and why roll out into the unknown danger zone or where you will receive almost guaranteed death.
     
    If you guys need a written rule for everything you do there will never be a full server.  Nobody wants to play with 5 pages of red tape and afraid to say or do anything... Too many other places with freedom to express yourself and play without the fear of being harassed.  All you need are two basic rules... No Cheating and No Racism.  The rest should be sorted out on an as needed basis with common sense.  The five people that are going to complain are going to do so anyways and tell them to get over it.  Until that changes there will always be an empty server unless something is given away to make players put up with the stupidity of the rules just long enough to earn an entry... And if that is all you want, you are succeeding very well.


    Scenario, a Sniper lays in his own main base and shoots out, and get sniped by another player on a roof top... Sniper in main base screams "he's shooting into uncap" and get the rooftop Sniper kicked.. How is that fair? It happens.. But neither of you seem to care when someone is kicked for playing fair like you are saying. Under your plans, there would be nothing wrong with someone doing exactly that and getting players kicked.

    MSim seems to be 100% stuck on the fact that all points are capped. If you have other points to spawn in on, there is no reason to camp in your own base. If you know there is an enemy just outside the uncap, and you are trying to leave, killing them should be fine, YOU DON'T NEED TO HIDE INSIDE YOUR OWN BASE AFTER KILLING THEM WHEN YOUR TEAM HOLDS POINTS. It's when they camp inside their base with no will to leave out of the base. They sit in the AA or tank and only aim for the jets and heli's or roof tops with the ucav/suav, or hide in the spawn trying to snipe players off the roofs. Those players, the ones that aren't even trying to play should be kicked.

    I am not talking about when all points are capped and everyone is stuck at base.. There isn't much choice at that point. No point bringing that up, that point is agreed upon.

    *Sadly, both of you seem to think that people have some form of common decency and integrity to not abuse being able to camp in their own base, taking equipment from their team. Have you seen how many people are vulgar, racist, and generally rude just to get kicked? Seriously, you don't think people will abuse what they can just because they can?

    If you are allowed to camp inside friendly uncapped, enemies should be fully allowed to kill those hiding in the uncapped for no apparent reason... Aka, they have points captured and should be assisting in holding those points.


    The reason I choose that exact scenario, was Lancang Dam (it happens on every map when it is allowed to be abused). The enemy held point Alpha, Bravo, Charlie, and Delta simultaneously, while we held Echo. When I flew near delta in jet or in heli, the mobile AA would start shooting before I could get anywhere near delta, and would start locking on with missiles once I did get near delta. Why did he need to camp the uncap of his own base? What purpose did it serve? None. 0. Zilch. There was no point for him to camp, but it wasn't against the rules and I was told to stop shooting into uncap trying to kill him. People abuse any exploit they can.

    When I play hardcore and find teammates in our base camping, I kill them until I get kicked. They eventually focus on stopping their own teammate rather than camping. It doesn't help either of us, but it stops their camping until I get the boot.
    post edited by Scarlet-Tech - 2016/08/23 18:09:46

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    TwinkleBiscuit
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 18:18:44 (permalink)
    Scarlet-Tech

    Scenario, a Sniper lays in his own main base and shoots out, and get sniped by another player on a roof top... Sniper in main base screams "he's shooting into uncap" and get the rooftop Sniper kicked.. How is that fair? It happens.. But neither of you seem to care when someone is kicked for playing fair like you are saying. Under your plans, there would be nothing wrong with someone doing exactly that and getting players kicked.

    MSim seems to be 100% stuck on the fact that all points are capped. If you have other points to spawn in on, there is no reason to camp in your own base. If you know there is an enemy just outside the uncap, and you are trying to leave, killing them should be fine, YOU DON'T NEED TO HIDE INSIDE YOUR OWN BASE AFTER KILLING THEM WHEN YOUR TEAM HOLDS POINTS. It's when they camp inside their base with no will to leave out of the base. They sit in the AA or tank and only aim for the jets and heli's or roof tops with the ucav/suav, or hide in the spawn trying to snipe players off the roofs. Those players, the ones that aren't even trying to play should be kicked.

    I am not talking about when all points are capped and everyone is stuck at base.. There isn't much choice at that point. No point bringing that up, that point is agreed upon.

    *Sadly, both of you seem to think that people have some form of common decency and integrity to not abuse being able to camp in their own base, taking equipment from their team. Have you seen how many people are vulgar, racist, and generally rude just to get kicked? Seriously, you don't think people will abuse what they can just because they can?

    If you are allowed to camp inside friendly uncapped, enemies should be fully allowed to kill those hiding in the uncapped for no apparent reason... Aka, they have points captured and should be assisting in holding those points.

    He should have never been kicked.  Him attempting to snipe from a main base isn't going to effect the outcome of the game any.  He does it enough, he's going to get shot in the face.  How is this an issue again?
     
    I don't see why it matters where you are sitting, if a bullet can hit you, you are gonna die.  If you claim that because they are in a spawn area you're protected I don't see how.  There isn't an invisible wall that I am aware of.  Only thing I'm aware of is you can't walk / drive there to steal vehicles.  If you wanna sit there, knock yourself out.  If you're shooting, I would be shooting back.  
     
    I don't even own the game and it sounds like the only reason these rules are being made up is because players have poor skill. (I'm pretty sure this is exactly what I understood in another post somewhere Scarlet wrote)  Add all the rules you want, it isn't going to make players any better.  Learn to aim better or use the right equipment to take out the problem.  Worrying about a sniper laying in the spawn is about problem 99 out of 100 in a conquest game far as I would be concerned.  That player bought the game, if he wants to pitch a tent and gather some firewood more power to him.  You shoot out, and you get shot, what exactly did you expect?  Why players are even being kicked from a server for this is still absurd in my opinion.  Stop pandering to the 5 that complain and support the 500 that actually play.
    #20
    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 18:33:39 (permalink)
    TwinkleBiscuit

    He should have never been kicked.  Him attempting to snipe from a main base isn't going to effect the outcome of the game any.  He does it enough, he's going to get shot in the face.  How is this an issue again?
     
    I don't see why it matters where you are sitting, if a bullet can hit you, you are gonna die.  If you claim that because they are in a spawn area you're protected I don't see how.  There isn't an invisible wall that I am aware of.  Only thing I'm aware of is you can't walk / drive there to steal vehicles.  If you wanna sit there, knock yourself out.  If you're shooting, I would be shooting back.  
     
    I don't even own the game and it sounds like the only reason these rules are being made up is because players have poor skill. (I'm pretty sure this is exactly what I understood in another post somewhere Scarlet wrote)  Add all the rules you want, it isn't going to make players any better.  Learn to aim better or use the right equipment to take out the problem.  Worrying about a sniper laying in the spawn is about problem 99 out of 100 in a conquest game far as I would be concerned.  That player bought the game, if he wants to pitch a tent and gather some firewood more power to him.  You shoot out, and you get shot, what exactly did you expect?  Why players are even being kicked from a server for this is still absurd in my opinion.  Stop pandering to the 5 that complain and support the 500 that actually play.


    1. Please ACTUALLY read what I wrote. The guy that shoots from the roof top gets kicked because of the guy hiding in the base. The enemy players are not allowed to shoot into the other teams base. Someone camping in the base cries that someone shot into the base and gets the other player kicked. It's a very simple concept if you read it like it is typed.

    2. You don't own the game? You have no reason to act like you completely understand what is being discussed. If you played and got killed by a spawn camper on either side, you would realize what is being discussed. Multiple maps give an advantage from home base to multiple points. MSim can attest to that just with Lancang Dam alone. Snipers (not vehicles) can snipe Alpha and Charlie points. It's not easy, but it is a nuisance when you can't shoot back and you have to hide constsntly
    post edited by Scarlet-Tech - 2016/08/23 18:35:52

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    #21
    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 18:49:48 (permalink)
    EVGATech_ChristianB
    Hey everyone. Just wanted to chime in and say we have been reading over what you're all saying along with discussing this internally with our admins and EVGA staff.
     
    Msimm, We have been thinking over the rules (specifically the one you brought up) since the last event and will let everyone know the outcome soon.
     
    One thing I do want to get a better understanding of:
    If there are player(s) in their own base and shooting enemies that approach, doesn't this make them lose anyways? This sounds more of an issue of players not wanting to be killed easily even though it really does nothing to affect the outcome of the game. Focus on the points instead of those that hide in their own base. The ones hiding in their own base won't help their team win.




    Players in their own base and shooting at enemies approaching or at one of the capture points near by, long as they get kills and don't die that often, that is one way to play and help your team. Only a few maps where players camp like that. All the other maps they can't really do it and get kills.  You have a much better chance to win focusing on capturing/defending points, than you do focusing on killing pesky bush wookies hiding in the trees/hills.
     
    The only way campers can make other team lose, is if they spend more time trying to kill the campers over capturing/defending points. The best way to deal with the campers, stay on the backside of the capture points near the enemy main base. That will force them to push out if they want any kills.
     
     
    #22
    TwinkleBiscuit
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 18:59:29 (permalink)
    Scarlet-Tech
    TwinkleBiscuit

    He should have never been kicked.  Him attempting to snipe from a main base isn't going to effect the outcome of the game any.  He does it enough, he's going to get shot in the face.  How is this an issue again?
     
    I don't see why it matters where you are sitting, if a bullet can hit you, you are gonna die.  If you claim that because they are in a spawn area you're protected I don't see how.  There isn't an invisible wall that I am aware of.  Only thing I'm aware of is you can't walk / drive there to steal vehicles.  If you wanna sit there, knock yourself out.  If you're shooting, I would be shooting back.  
     
    I don't even own the game and it sounds like the only reason these rules are being made up is because players have poor skill. (I'm pretty sure this is exactly what I understood in another post somewhere Scarlet wrote)  Add all the rules you want, it isn't going to make players any better.  Learn to aim better or use the right equipment to take out the problem.  Worrying about a sniper laying in the spawn is about problem 99 out of 100 in a conquest game far as I would be concerned.  That player bought the game, if he wants to pitch a tent and gather some firewood more power to him.  You shoot out, and you get shot, what exactly did you expect?  Why players are even being kicked from a server for this is still absurd in my opinion.  Stop pandering to the 5 that complain and support the 500 that actually play.


    1. Please ACTUALLY read what I wrote. The guy that shoots from the roof top gets kicked because of the guy hiding in the base. The enemy players are not allowed to shoot into the other teams base. Someone camping in the base cries that someone shot into the base and gets the other player kicked. It's a very simple concept if you read it like it is typed.

    2. You don't own the game? You have no reason to act like you completely understand what is being discussed. If you played and got killed by a spawn camper on either side, you would realize what is being discussed. Multiple maps give an advantage from home base to multiple points. MSim can attest to that just with Lancang Dam alone. Snipers (not vehicles) can snipe Alpha and Charlie points. It's not easy, but it is a nuisance when you can't shoot back and you have to hide constsntly

    1.  That's not even what I was referring to; However, you also missed my point.  You say it's not allowed as if its game-wide... This is only in an EVGA server which should not even exist is my point here.  What I was referring to is what is typed in post #3.  If that one single map makes it an issue and someone chooses to continually do it causing a problem, ask them to move or boot them.  Problem solved.  When they complain, say sorry you were disrupting the server and asked not to.  Why is that so hard?  
     
    Once again who cares if someone has pitched a tent in the spawn?  Shoot them back, easy kills... you know exactly were they are obviously.
     
    2.  No, but I can read and have common sense.  One issue on a single map (that apparently you had) does not in my opinion warrant 95% of what is being discussed here.  Someone camping an AA should have no relation to someone wanting to sit in the spawn with a sniper.  They are easily killed, AA likely is too if someone could fly but I would refer back to what I said previously on that situation if it really is even a problem.
    #23
    Scarlet-Tech
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 19:04:00 (permalink)
    Twinkle, you don't seem to understand the words "multiple maps" when I use the example of when I reported the issue. I'll just leave it at that. It's not worth wasting time on if you don't understand because you don't play the game.

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    #24
    TwinkleBiscuit
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 19:16:08 (permalink)
    Scarlet-Tech
    Twinkle, you don't seem to understand the words "multiple maps" when I use the example of when I reported the issue. I'll just leave it at that. It's not worth wasting time on if you don't understand because you don't play the game.

    Because there is nothing to explain... A sniper in the spawn isn't making any significant effect on the game.  Maybe it annoys you, but it isn't going to make any difference on the outcome because that person is just going to go camp somewhere else.  If that AA is that big of a deal to you, deal with it on an as need basis, not a blanket rule.
     
    All I'm saying is less rules will get you much further and better attention, and the way I stated to go about it I guarantee will get you quite far.
    #25
    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/23 19:17:01 (permalink)
    I don't think snipers should be kicked for camping anywhere on the map, snipers camp no matter what. Only way for camping snipers to make the other team lose, is if the other team focuses on them instead of capturing/defending points.
     
    The same thing with players camping in their main base with Mobile AA/ Mobile Artillery truck, only way they can make the other team lose, is if they focus on them instead of the points. Flying scout or attack chopper on Lancang Dam is a lost cause. If mobile AA doesn't get you, players with stinger missiles or tanks will. 
     
    What should be banned is the freaking sun glare.
    #26
    stalinx20
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/24 18:54:48 (permalink)
    I think the rule should be optimized that if all points are captured and the team is just getting pounded on, then that should be the only exception that the team can do and use "any means" to at last come back and try to capture some points. That is including sniping and using the AA while in base as long as the aforementioned is in place.    
     
    Edit: Base raping and base camping is a very "black and white" situation.
    post edited by stalinx20 - 2016/08/24 19:29:38

    #27
    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/24 19:30:55 (permalink)
    I say let people play how they want, evga severs were never for "competitive" players only.  I have seen max of 2-4 snipers camping in the hills/trees near their main base (on ranked or official servers). The mobile AA is very strong in Battlefield 4. DICE has no love for chopper/jet pilots at all, nothing we can do about that. In BF2, choppers and jets ruled the map, the only AA in the game, were at stationary locations on the map, no class had access to stingers.
     
    Players main focus should be on capturing/defending points, not worrying about if a few enemy snipers are camping in the hills/trees by their main base. If you chase a enemy tank back into it's main base, you have no reason to complain when they shoot at you from inside it. If you don't want to be shot at, fall back to lure the tank out.
     
     
     
    #28
    stalinx20
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/08/24 21:58:04 (permalink)
    MSim
    I say let people play how they want, evga severs were never for "competitive" players only.  I have seen max of 2-4 snipers camping in the hills/trees near their main base (on ranked or official servers). The mobile AA is very strong in Battlefield 4. DICE has no love for chopper/jet pilots at all, nothing we can do about that. In BF2, choppers and jets ruled the map, the only AA in the game, were at stationary locations on the map, no class had access to stingers.
     
    Players main focus should be on capturing/defending points, not worrying about if a few enemy snipers are camping in the hills/trees by their main base. If you chase a enemy tank back into it's main base, you have no reason to complain when they shoot at you from inside it. If you don't want to be shot at, fall back to lure the tank out.
     
     
     


    Ya, see that's one of the biggest problems right there on the EVGA servers, that I see, which is why you have the rules. It's mommy and daddy has to watch over everybody because it's one giant kindergarten class who is worried about what "Joey and Billy" is doing in game, and a lot of people need to grow up, just play the game, and stop worrying about how the other person is playing. I know this part here kind of contradicts above your post, but it's the rules stating you can't do this and can't do that on why you couldn't just go into someone's base and kill that sniper that's "base camping". Because of that, you now have mom and dad overseeing the game and making sure everybody is just playing and not worrying about Joey. So, there's my .10 for the night.



    #29
    MSim
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    Re: ChristianB and ChrisB going to fix gameplay restriction rules? 2016/09/08 22:10:17 (permalink)
    Any update on this?
    #30
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